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Guild Commander Download] [portable Edition]

Updated: Mar 16, 2020





















































About This Game Manage your guild to victory and save your world from the Necro Lord!As of version 1.4 you don't have to wait around for the end game. Bring it on whenever you're ready.Guild Commander is a resource management game. No dark depressing story here.Three difficulty settings.Short and sweet. You'll finish the game in a few hours.Nerdy GTGD humour.Video tutorial to help you understand how to play.Ten Steam achievements.Standard stuff like saving & loading, changing key bindings, UI auto scaling, etc. are all implemented.Polished and bug tested.GameplayThis is a small simple game. You build rooms, charge up your guild members and then deploy them to the provinces in an effort to improve security and lift calamities. Establish trade guilds to earn gold, make equipment to strengthen your guild members, and ultimately you have to be ready for the onslaught of the Necro Lord.AboutThis is a game I’ve wanted to play, but since no one else made it, I had to. I’m the dev, GTGD, and I’m better known for my tutorial series GTGD S1 and GTGD S2, which are here on Steam. I take great care in my work and I’ve made sure that Guild Commander is a decent game.Thank you for taking the time to look at Guild Commander 7aa9394dea Title: Guild CommanderGenre: Indie, Simulation, StrategyDeveloper:GTGDPublisher:GTGDRelease Date: 23 Jan, 2015 Guild Commander Download] [portable Edition] guild wars 2 commander insignia. guild wars 2 commander stats. guild wars 2 commander spoon. guild wars 2 commander trinkets. guild wars 2 commander lonai. guild commander skidrow. guild wars 2 commander badge pin. guild kit commander. guild commander mtg. guild wars 2 pact commander mastery. guild commander steam. guild commander review. guild wars 2 commander armor. guild wars 2 armchair commander. guild wars 2 pact commander. guild wars 2 commander's compendium. guild wars 2 commander guide. guild commander download. guild wars 2 commander of the pact. ravnica guild commander decks. guild wars 2 deer commander. pact commander guild wars 2. commander guild wars 2. dimir guild kit commander. commander holly guild grumps. guildgate commander deck. armchair commander guild wars 2. guild wars 2 commander pin. guild wars 2 commander icon. guild commander. guild wars 2 commander gear. guild of ravnica commander. guild commander gameplay. guild wars 2 wvw commander guide. guild wars 2 cat commander tag. mtg guild kit commander. guild wars commander tag. guild wars 2 commander tag. izzet guild kit commander. commander guild gw2. guild wars 2 commander price. guild wars 2 guardian commander build. commander guild kits. guild wars 2 sky commander Pros:-Good graphics-MicroManagement of Equipment and Room Quality-30 Guild member-Tooltips galoreCons:-Tedious at later half of the game-Cant kick guild member , limited roster-Items\/Equipment are mostly useless-Training too cheap \/ little effect-No notifications when a guild member fully replenishedwith 5$ price this game will satisfy your boredom for a couple hoursOnly recommended for those who like Simulation Management game~Civilization \/ EU \/ CK \/ Banished \/ The Guild. The game is fun and meets my expectations. It can use more content though (Expecting free content.) Unless a large DLC then I say charge 1\/3 the price for it. This game though being fun can use some needed additions to gameplay. The game can often be waiting doing nothing or throwing guild members at armies hoping to topple them. This works and with the addition of creating trade guilds, training, making items, and supporting local guilds it adds more layers and play. But sadly this all feeds back to improving the same aspect. In the future I would say the developer should look into board\/card games like dominion for ideas to add more flair and possibly more mechanics to keep the player engaged without pushing them to hard. I would say the game reminds me of a board game, and even know it needs more content the price currently as of posting $5 is worth what you get currently and there will I hope be more to come.. I haven't played all hours, i left the game on while i made some constrution work at home, and later had dinner and watched a movie. I was in no hurry to get back to the game.I'm at week 37 day 1. And all heroes maxxed out, so mutch gold i don't know what to do with it, so i haven't finished the game yet, and i don't know if i will. It seems it's just a waiting game at this point. Waiting for the last wave so the game can finaly end.I would not recomend this game if you want more then a couple hours of fun from it.Simple mechanics, provinces have different states. Your goal is to get them all to prosperous and survive a last wave that attacks a province i guess. (haven't finished yet)You can upgrade your heroes by telling your blacksmith to craft weapons and armor, that you can equip on your heroes. And there is a genereal training for them aswell in a few steps that improves stats, not that mutch i maxxed out training in the first minutes of gameplay. The heroes have no exp, levels only items that improves stats.You wait and send some heroes to provinces not nowing what you are doing in the beginning, and later you build a few trade guilds. The game gets easy with the cash flowing in, you start getting better eq for your heroes and after a while all is good. You sit around and wait and once in a while a province gets attacked. You send your heroes there by selecting locations in a drop down meny for each of the heroes you want to send. Then you can enjoy watching a green 3 digit number increase from a few hundred to 1000.Repeat watching the digit slowly increase, and click on all of the drop down boxes to send each individual hero, and thats the game.The character depth is a few lines that heroes randomly say from time to time, most of the time, your heroes are represented by a digit next next to the province name. Mechanics are not that good, if you want to let your heroes chill at the base then all your healing facilities are occupied and the heroes you need to use will take ages to recover, so you are forced to send your hereos to provinces all the time to keep the guild empy for the ones that return and need healing.The game needs more dept, it might be something you can play on your tablet while being forced to watch a bad movie or something. But i would not recomend a buy if you don't have the money to spare.. Well, it is boring. As a browsergame perhaps it would be something, but even then...Pros- easy to learnCons- bad UI (not much to to do, but still it could be better)- repetetive beyond believe (Assign Heroes, wait, assign heroes, wait, repeat until death)- Nothing to do beyond assigning heroesYou have this really big guild and all you have to do is buying some rooms.All they do is regenerate certain attributes.Things you can do:- hire heroes- buy rooms (finite numbers)- buy upgrades (Finite and cheap)- buy equipment (Finite and rather cheap)- assign heroes and wait- assign heroes and wait- assign heroes and waitAnd once you have done most of the upgrades, which is depending on difficulty rather early on.You mostly WAIT.And the rooms have NO real Function.I like building games and this on could have been something.Reasearch in the lab, Artifact building in the smithy, special training in the combat hall.There are endless possibility and NONE where implemented.You know the browsergames where you send your heroes somwhere and then wait a few hours doing something else until they are finished.This is quite similar, but not as much fun.. I can see what the game maker wanted, I can see what he intended but it fails sadly.The over all management of the heroes and rooms are to clunky to actually be good.The Heroes are not unique enough, the story is lacking and the list goes on.If the game was "slower" in event build up with unlocking of more crisises and so on giving the player time to actuallybuild up their forces and improve their heroes at a better pace it would be more fun.Storyline quests and the like would have improved the game alot, as it is now it is sadly worse than It is a Wipe which is also a "guild management" game and I hated that game.. Guild Commander is a game with an interesting concept, that sadly falls flat in the execution. While I will insist that the concept is pretty good and can work to become a very good game, full of interesting interactions, intrigue, and many enjoyable hours, this is not the game that will do justice to the concept of managing an adventurer's guild.While the graphics are pretty good looking, and I am a sucker for isometric stuff that also manages to look pretty decent, there are a few too many problems with this game to make it worth spending time, money, and effort on. To continue on with graphics, your entire gameplay area is your guild hall. No, you can not build the building itself, you only have the rooms there which you can fill up in different, but still pre-determined ways. Characters do not move around in your guild either, they merely teleport to their destination. You can not zoom out to see your entire guild hall at once, and to find anyone in it is a pain due to how close the camera is. This is less about being a guild commander, and more about being the guy who rents a pre-made guild house and then just waits for something to happen.In short, there is no interaction.You can send out your adventurers to other regions, but at no point are you shown any of this. You do not even have a map of the place, and the explanation on how to do things has basically shown you the entire game. There is only so long that you can look at a building in which nothing changes before you become bored, and while the vaguely humourous adventurer names and tooltips help you dull the monotony of not doing anything, they do not solve the problem. I was reminded of Progressquest, the game about waiting. Except in this game your adventurers do not even level up. Aside from their equipment, nothing about them changes. The list of things that could have gone so much better just goes on and on. Equipment is useless, especially if you consider making some yourself. You have no control over your adventurers aside from sending them out once or twice a month, and even that takes 3 or more clicks if you want to send them to some place that can actually use them. Adventurer's stats recover both too fast and too slow, depending on the situation, and it overall just lacks gameplay.This is more of a waiting game, or perhaps an interactive screensaver, which requires that you keep clicking it or it will give you a gameover. Interesting concept, but sadly it is all just squandered potential. Guild Commander is not something I would recommend to anyone. Not to people who are fans of strategy, nor to simulation fans, and most certainly not to anyone who wants to build or be creative. This game does not offer that - though I am still not sure what it *does* offer.. After beating the game, I feel I can chip in my two cents about it.Story, setting and general content has been covered by the product description and other reviewers, so I'll refrain from going through all that again and instead focus on the good and the bad.PROs+ Quite a unique setting - only other game that comes anywhere near it seems to be Kairosoft's Dungeon Village+ Decent graphics for such a small game - no great animations, but the texture quality is really okay+ Light-hearted humor - I love me some smiles and chuckles while playing+ Actually really nice music - normally, I'll turn of music within minutes. Here I didn't. Says something, at least for me.CONs- Lack of variety - it feels kind of repetitive to organize your heroes and thus makes the game very shallow- Becomes a drag after the early game - after you research everything and equip your heroes, you spend most of your time waiting for the next thing to happen. Which often felt to be too long.- The end - while I didn't expect much of a story (and didn't get one), the end was very... unsatisfying, especially after the long and forced wait until it actually triggered.Conclusion:It actually feels difficult to give a simple "yes or no" answer to the question whether I recommend this game. It has its weaknesses. Annoying and very time-consuming weeknesses. It lacks depth in terms of content and possibilities. If you're into complex simulations, steer clear of this, you'd be disappointed.However, if you're looking for a quite entertaining simple little pastime in a unique setting, you'll probably get your money's worth. I feel like I did. That's why it gets a thumbs-up from me.. This is the sort of game you love to hate. It's gorgeous to look at, it's simple enough not to become a drudgery, yet it becomes really repetitive and boring in the mid-to-late game. It's not difficult by any means once you get the hang of it, and even though the in-game tutorial is miserable, there are already guides on Steam Community which are great at explaining "do"s and "don't"s.Now, taking into consideration its price tag I can't really see the "lack of content" other people are complaining about. It's advertised as "short and sweet" and with "no dark depressing story", and frankly, it delivers that 100%. Is it repetitive? Hell, yes! But at least it's not trying to fool you with a load of bull like "intricate story" or "deep character progression".Yes, you'll mostly play this for 3-4 hours max at the beginning then shelf it and go back to it for a couple of hours every month. But then again, it's exactly what a game that costs less than breakfast at Starbucks is supposed to do.. In the end, this game has a very niche audience. While I myself can't necessary say that I would keep on playing it, those who like very finite detailed controlled over a simulator will enjoy the level that this game has to offer. The ability to pause is almost necessary to be able to control your guild to a great future, but for those who are looking for a faster experience, will skip over that and suffer for it. That's why I say it's a very niche audience: you'll either like it for that, or you won't.I go more into the details of gameplay and first impressions in a video here: https:\/\/www.youtube.com\/watch?v=M9H6D4EqUVI. Well, it is boring. As a browsergame perhaps it would be something, but even then...Pros- easy to learnCons- bad UI (not much to to do, but still it could be better)- repetetive beyond believe (Assign Heroes, wait, assign heroes, wait, repeat until death)- Nothing to do beyond assigning heroesYou have this really big guild and all you have to do is buying some rooms.All they do is regenerate certain attributes.Things you can do:- hire heroes- buy rooms (finite numbers)- buy upgrades (Finite and cheap)- buy equipment (Finite and rather cheap)- assign heroes and wait- assign heroes and wait- assign heroes and waitAnd once you have done most of the upgrades, which is depending on difficulty rather early on.You mostly WAIT.And the rooms have NO real Function.I like building games and this on could have been something.Reasearch in the lab, Artifact building in the smithy, special training in the combat hall.There are endless possibility and NONE where implemented.You know the browsergames where you send your heroes somwhere and then wait a few hours doing something else until they are finished.This is quite similar, but not as much fun.

 
 
 

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